Escape Simulator 2 Review: Why It’s Exploding on Twitch with Co-Op Puzzle Chaos in 2025
Escape Simulator 2 came out on October 27, 2025, and it quickly built on the original’s success. The first game sold over a million copies and inspired thousands of community rooms. This sequel keeps the core idea of first-person escape rooms but adds larger spaces and darker themes across 12 rooms in three packs: Dracula’s Castle, Starship EOS, and The Cursed Treasure.
Escape Simulator 2
Each pack has four rooms, so you start in a vampire-haunted town, move to a damaged spaceship retrieving an energy source, then tackle pirate island trials for ancient loot. I tested it solo for quiet problem-solving and with up to four friends for the group dynamic. At $19.99 on Steam, it targets puzzle enthusiasts who want co-op without frustration overload. The demo covers one room per pack, which helps decide if the style fits you before buying.

Escape Simulator 2 Gameplay Breakdown
Gameplay stands out with five stars because interactions feel precise and tied to real escape room logic. You grab objects, wipe away dust to reveal clues, push furniture to access hidden spots, or even drive small vehicles in certain rooms. In Dracula’s Castle’s first room, a dusty library setup had me examining bookshelves for movable panels. After 40 minutes of trial, I combined a candle with a locked drawer to melt wax over a key impression, which then matched a nearby engraving. That chain led to a basement door, and the satisfaction came from how each step built on observation rather than random clicks.
Puzzles mix environmental scanning with item combos and light physics, like using momentum to swing a pendulum in the Starship EOS engine room to align conduits. They scale well, starting simple in early rooms to teach mechanics, then layering in multi-step sequences. Multiplayer supports up to eight players with built-in voice and text chat, so you assign one person to inventory management while others search high shelves. In a group session on The Cursed Treasure’s beach cave, my friend noticed a tide pattern I ignored, which timed a lever pull perfectly. Solo runs let you pause and sketch diagrams for symbol matches, avoiding the overlap chaos of co-op.
Issues crop up with the physics, though. Objects sometimes jitter when dragged across uneven floors, especially in the pirate pack’s sandy areas, forcing a room reset. Hints activate on a timer or manual request, showing faint glows on interactables, but in complex spots like the spaceship’s bridge, they point to areas without explaining why, extending search times by 10-15 minutes. Still, most puzzles resolve in 30-50 minutes per room, keeping sessions digestible.
Escape Simulator 2 Visuals Rating
Visuals earn five stars for how they turn rooms into believable sets that reward close looks. Built with input from real escape room designers, the environments use updated rendering for sharper textures and dynamic lighting. Dracula’s Castle rooms feature cobweb-draped chandeliers that sway slightly, casting flickering shadows on faded portraits with subtle clues etched in frames. The Starship EOS corridors show wear from the collision story, with sparking panels and floating debris that you manipulate to progress.
Props integrate seamlessly, a half-buried map in the pirate treasure hunt or a constellation projector in the spaceship that reveals codes when aligned. Theme shifts keep variety alive, from gothic stonework to metallic bulkheads and tropical overgrowth. On Steam Deck, it runs verified with 60 FPS at medium settings, though shadows drop in busier co-op lobbies. One downside: pickup animations for small items like keys can lag by a frame, breaking flow in tight spots.

Escape Simulator 2 Audio Review
Audio hits four stars by supporting the mood without dominating. Subtle cues like dripping water in castle cellars or humming engines in the starship build unease gradually. When you solve a puzzle, a clean metallic click or soft mechanism whir confirms progress, reinforcing the tactile side. Voice acting covers brief narrations in cutscenes, delivered in a neutral tone that fits the mystery without overacting.
Sound effects loop logically, but after multiple runs in the same room, the ambient tracks repeat noticeably, pulling focus during long solo grinds. Multiplayer mics pick up clear, and proximity chat in larger rooms adds realism, like hearing footsteps fade as a friend moves away. It pairs well with headphones for immersion, but lacks the varied score swells that could highlight theme transitions.
Escape Simulator 2 Originality Score
Originality gets four stars for evolving the formula thoughtfully. Unlike the original’s brighter, varied tones, this sequel leans into mysterious narratives, like the dark curse in Dracula’s Castle or the eerie void sphere in Starship EOS, adding narrative hooks without horror tropes. New tools like sequence animations in Room Editor 2.0 let creators chain events, such as timed lights revealing paths.
It borrows from real rooms but innovates with first-person scale, like climbing scaffolds in the pirate pack. Compared to the first game, rooms double in size and detail, with puzzles that span vertical space. That said, the base loop of search, interact, escape mirrors the predecessor closely, so if you mastered the original, surprises come mostly from theme depth rather than mechanics.
Escape Simulator 2 Lifespan Analysis
Lifespan rates four stars for me because the core 12 rooms wrap up in 8-12 hours for straightforward plays, pushing 15-20 if you collect all tokens and metapuzzle unlocks. Each room encourages replays for missed details, like secondary endings in the treasure hunt based on item order. The real extension lies in Room Editor 2.0 and Steam Workshop, where over 4,000 creations from the first game already migrate, plus new ones like custom horror labs or fantasy vaults.
I built a simple office escape in under an hour, sharing it for friends to test, which added replay value. Post-launch, Pine Studio plans DLC packs, similar to the original’s expansions. For $19.99, the base feels concise, but bundling with the first game at $35.98 doubles the content library effectively.
Escape Simulator 2 Solo vs Multiplayer
Solo play works for deliberate pacing, where you track clues in a notebook app for patterns across rooms. In the castle crypt, aligning runes solo took focused trial, revealing a family secret lore bit. Multiplayer cuts times in half through divided labor, but matchmaking queues hit 2-3 minutes during peaks, and drop-ins can disrupt progress if someone leaves mid-puzzle.
Up to eight players fit, but four feels optimal to avoid overcrowding search spaces. Character customization sticks to basic avatars and emotes, missing chances for themed outfits like vampire capes. Both modes balance hints to prevent stalls, making it accessible for mixed groups.
Escape Simulator 2 Updates and Workshop
Pine Studio rolled out a day-one patch fixing initial networking stutters in co-op lobbies and clarifying vague interact prompts. They commit to regular updates, drawing from community feedback like the original’s Mayan DLC. The Workshop integrates directly, with easy import for user rooms that match official quality in spots, though some homemade puzzles lack polish.
Currently PC-only on Windows and macOS, with Steam Deck support, future ports to consoles and VR are in discussion. System specs stay light, running on integrated graphics for broader reach.
Escape Simulator 2 Beginner Tips
Ease into the demo’s rooms to practice grabs and rotations. In solo, screenshot clues for reference; multiplayer, voice roles like “you handle electrics, I’ll check books.” Always wipe surfaces for hidden ink or engravings. For creators, start with the editor’s templates to learn lighting basics. If stuck, wait out the hint timer instead of spamming, it preserves the win. Mix packs to avoid theme fatigue, and join Steam groups for co-op partners.
Escape Simulator 2 FAQ
Beginner-friendly?
Hints glow interactables after waits, and rooms tutorial basics gently. The demo lets you sample without commitment.
Solo viable?
It rewards unhurried scans, ideal for detail hunters. Multiplayer just layers in collaboration for faster cracks.
Workshop rooms?
Hundreds load via Steam, from quick 10-minute escapes to hour-long epics. Sort by ratings to skip rough ones.
Platforms?
Steam on PC and Mac now, Deck verified. Consoles and VR eyed for 2026.
Update frequency?
Monthly at launch, focusing fixes, then DLC every quarter.
Escape Simulator 2 refines escape room joys with detailed worlds and group-friendly puzzles. Glitches and brevity in base content limit it slightly, yet the editor and updates promise longevity. If you crave thoughtful co-op or solo brain work, download the demo, it sells the hook fast. What room theme pulls you in first?
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Images sources : Steam Escape Simulator 2
